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A parliamentary debate on the Stop Killing Games petition highlights growing consumer concerns over digital game access and ownership, amid ongoing industry debates and government support for the UK gaming sector.

The British government has scheduled a parliamentary debate on the widely supported Stop Killing Games (SKG) petition, marking a significant milestone for the consumer movement aimed at preventing the removal of online video games after purchase. The debate is set to take place on 3 November 2025 in the House of Parliament, following the UK petition surpassing nearly 190,000 signatures. Originating in April 2024 through YouTuber Ross ‘Accursed Farms’ Scott after Ubisoft discontinued “The Crew” and revoked game licenses, the campaign has rapidly gained traction among consumers frustrated with losing access to games they bought.

The SKG initiative, also active on a European scale, saw the EU version collect close to 1.5 million signatures, with about 97% verified as legitimate, signaling strong public backing. The European Citizens’ Initiative is expected to enter a legislative phase where the European Commission and Parliament will consider potential laws to protect consumers from digital obsolescence in gaming. Ross Scott, the campaign’s founder, expressed relief at the high verification rate after initial concerns about signature authenticity. Industry figures, including Randy Pitchford, have voiced support for the initiative, indicating a growing awareness within the gaming sector of preservation issues.

Despite this momentum, the UK government has maintained a cautious stance. Earlier responses, such as the February 2025 statement by Labour MP Chris Bryant, acknowledged player frustrations but confirmed no current plans to amend consumer law regarding game disabling. The government’s position reflects existing legal frameworks that require sellers to comply with consumer law but do not mandate continued support for older digital content. According to official government responses, consumers have recourse through repair, replacement, or refunds if standards are unmet, but there is no legal obligation for companies to sustain games indefinitely, citing costs and technical challenges. The upcoming Digital Markets, Competition, and Consumers (DMCC) Act 2024, effective April 2025, will update consumer protections and may provide more mechanisms for dealing with unfair trading practices, but its direct impact on digital game preservation remains to be seen.

Amid the debate around game preservation, the UK government has shown a commitment to fostering the gaming industry economically. In 2025, it announced a £30 million Games Growth Package to support British developers and studios over three years, part of a broader £380 million investment into the creative industries to position the UK as a creative superpower. While this package enhances development capabilities, the UK’s esports sector has seen less direct attention, despite a significant youth interest in esports careers and government funding for regional events such as ESL One Birmingham 2024. Birmingham continues to grow as a key esports hub, with major events planned ahead, reflecting a broader recognition of the sector’s potential.

The upcoming parliamentary debate represents an opportunity for UK citizens and their representatives to articulate concerns about digital ownership and consumer rights in gaming. While prior petitions, such as one aiming to ban violent video games, were dismissed for lacking clear actionable requests, the SKG petition’s focus on preserving access to paid digital content has secured substantial support and official recognition. The debate is expected to highlight the balancing act between consumer protections, technological feasibility, and industry economics in an increasingly digital entertainment landscape.

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Source: Noah Wire Services

Noah Fact Check Pro

The draft above was created using the information available at the time the story first
emerged. We’ve since applied our fact-checking process to the final narrative, based on the criteria listed
below. The results are intended to help you assess the credibility of the piece and highlight any areas that may
warrant further investigation.

Freshness check

Score:
10

Notes:
The narrative is current, with the UK parliamentary debate scheduled for 3 November 2025. The UK petition surpassed 100,000 signatures, leading to the debate. The European Union version of the petition has also gained significant traction, with nearly 1.5 million signatures, 97% of which were verified as legitimate.

Quotes check

Score:
10

Notes:
The narrative includes direct quotes from Ross Scott, the campaign’s founder, and other industry figures. These quotes are consistent with previous statements made by Scott and others, indicating originality.

Source reliability

Score:
8

Notes:
The narrative originates from Esports News UK, a reputable source within the gaming industry. While not as widely known as some major outlets, it is considered reliable within its niche.

Plausability check

Score:
10

Notes:
The claims about the UK government’s decision to debate the Stop Killing Games petition on 3 November 2025 are plausible and supported by official records. The European Union petition’s success, with nearly 1.5 million signatures, aligns with the narrative’s claims.

Overall assessment

Verdict (FAIL, OPEN, PASS): PASS

Confidence (LOW, MEDIUM, HIGH): HIGH

Summary:
The narrative is current and original, with direct quotes from campaign founder Ross Scott and other industry figures. The source, Esports News UK, is reliable within the gaming industry. The claims about the UK parliamentary debate and the European Union petition’s success are plausible and supported by official records.

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